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JUNKO ENOSHIMA. ([personal profile] disjunct) wrote2017-10-18 04:58 pm

app for [community profile] lostcarnival

PLAYER
Name: Owl
Contact: [plurk.com profile] rowlet
Other Characters:

CHARACTER
Character Name: Junko Enoshima
Age: 19
Species: Human
Canon: Danganronpa
Canon Point: Pre-5th Trial, first game.
Character Info: Here!
Personality:
Junko is villainous, beyond a doubt.

There is no end to how villainous she is— not only is she cruel for cruelty’s sake and for her own amusement, she is just as bad to herself as she is to others, if only because she doesn’t want to get left out of the feeling of suffering. It’s heavily insinuated that the only feeling Junko has is despair itself, and that it’s the only feeling she gets any pleasure from. When she wants to share despair with her classmates and friends, it’s a sincere feeling. She genuinely views them as friends, and genuinely wants them to suffer to their fullest potential. That’s her gift. A maliciousness that both knows itself and doesn’t. No matter how deep she digs, Junko has her pickaxe and is ready to go further, beyond the boundaries of any sane human for the sake of pain. She’s almost a symbol than a real person.

How does a person progress like that? When their very nature is to be contested by others who believe in hope and goodness? Perhaps what Junko needs next is to be contested by people on her level, or by people who know how to handle someone like her. More than anything, a goal for Junko would be to make allies, or better yet, peers of similar mindsets. Back home, she was the only person who ever went that far, making people fall in line behind her if they looked up to her. Here, it would be much more difficult to get people to rally the same way she did so effortlessly off-screen. Junko will probably have to work harder than ever to stay on the same course, or become a victim to change— either options are interesting.

For all of Junko’s maliciousness, she doesn’t actually outwardly lie— that would ruin the exchange of the game, thus making her imitators the only ones who resort to the tactic. Junko wants to see people down on their knees with a gentle shove in the right direction, to pick at the part of their heart that’s wounded and let them drive themselves down their own path of despair. Sometimes she gets more hands on, sometimes she doesn’t, but one thing is for sure about Junko: she loves winning as much as she loves losing, if a stronger force makes itself known it’ll lead her to despair and to challenge it, reveling in being weak compared to them. If she wins over someone, she gets gloating rights and and to drive them to despair, so she winds up being an all around victor.

If there’s any depth to her character, it’s locked in a tight vault somewhere in the Team Danganronpa studios. Her obsession with despair has been mentioned once as ‘hope is a utopia, despair is where you can’t rely on anything to be the same old thing’. If she saw someone’s kickstarter after losing their home, medication, and pets, she’d be happy for them— they are experiencing a despair like no other, despair that will shape them and never be forgotten. It has to be savored. So generally, she’s attracted to people who’ve experienced despair like no other in their lives, enveloping them in her gentle grasp, and making them fight for her.

Boredom is Junko’s mortal enemy, not hope, because hope is opposition. Hope is something she can fight against and win or lose and either option is too good. Junko can’t sustain herself through boredom, therefore she cycles through numerous ‘personalities’ and discards them for use later once she finds an opportunity. If Junko is railing against anything, it’s boredom, the stagnation of life. This is why she believes hope is garbage— peace and utopia appears and nothing grows, nothing fights to evolve. She must be the pinnacle of evil if she expects to make this world change.

What’s odd is that there’s actual care and consideration beneath the numerous layers. After all, if the people she caused despair were a bunch of random people, she wouldn’t crush herself by making them kill one another in a Battle Royale impersonation, except by twisting their motivation to choose between their secrets and greed and the life of another student. She spent the school year with them, befriending them, making them laugh, cheering them on… until the whole world plunged into despair under her hand, and she had these close friends to have pick off one another.

At times, it’s suggested Junko feels nothing but despair. At others, it’s suggested she feels everything other people do, but those feelings are tainted by despair, to ruin it and crush it. If she were to encounter someone who entices her despair but doesn’t make her want to or rather she can’t overpower them so easily, she’d react with total fascination and to try to pull them to her side of the team (See: Izuru Kamakura.)

Overwhelmingly horrible, but despicably charming, Junko knows her way around all kinds of people, good and bad, honest and liars alike.

Abilities:
In Dangan Ronpa, people are admitted to Hope’s Peak Academy with an ‘ultimate’ skill that’s been scouted out. This skill can be happenstance (the Ultimate Good Luck is chosen just from being lucky enough to win the lottery) but 99% of the time, is an almost supernatural talent, pressing on the borders of what’s humanly possible. Junko was admitted as the Ultimate Fashionista— aka, a world renown model who donned the cover of several magazines, possessing an abnormal talent for it. However, that’s not the depth of her skills. It tends to function more as a cover.

Junko is an insidiously adaptive person, able to learn complex programming and how to operate sci-fi machinery in a ridiculously short time. When she was moonlighting as an amnesiac, she possessed the ability to ‘predict’ what people were going to do in a fight, to better learn how to get away or attack back. Her title then was the Ultimate Analyst, an ability she carried over to her regular persona. Junko is an expert at toying with and manipulating people to do her bidding. Her closest companions worshipped her completely, down to sewing her organs inside of themselves just to keep a piece of her alive after her death.

Therefore, Junko’s true nature and true title as the Ultimate Despair leads to many things. Though Junko is never shown to display supernatural abilities, she is powerfully strong and coercive to the point of brainwashing. Her strongest asset is hooking people in and dragging them with her, to the point where they can do nothing but think of her and blindly obey, even if the order is mass suicide.

CARNIVAL
Soul Colour: Neon pink, which is the color of blood in Dangan Ronpa.
Ideal Jobs: Performer, Makeup, knife-thrower.
Relevant Experience: Junko is all three tied up into two identical ribbons. She’s been posing as the Ultimate Fashionista long enough to be perfect at makeup, she’s a regular grandstander given her rapidly changing personalities and would be a great performer, and her dexterity and Ultimate Analysis would make her a perfect knife thrower, even if it’s a little too close for comfort.
Reason for Joining: Junko might have gotten bored with the way her game was going, or accepting the contract knowing her captives would be locked there forever was a decisively, anti-climactic despairing end to her game. Either way, she signed her contract to request a new world to call home, or an enhancement of power. A regular contract would support her.

SAMPLES

Link: Here
Prose: ”Junko Enoshima wins again, this time by default! Woo-hoo!”

Who wouldn’t be excited to experience death and live again? At the same time, it’s soul-crushing, knowing that you only died to live again and your first performance in dying wasn’t your last. Total bummer, especially with all the prep work she put into it, all the pain she went through… staying alive after being shot into space took some real effort, you know? But she bends down and pats patrons on their shoulder. “Drinks on me tonight, everyone! I don’t care it it’s my first time here, I don’t care if it’s my last!” She passed beautiful little pink shot glasses of liquor around her, savoring and enjoying the night.

“So how long have you been here?” She cozies up to someone who looks like a veteran. “A long time, yeah, yeah? Oh, that’s a shame… see, I was dead and it was a total let down that I was alive again.” Her personality shifted at once, to something of a metal vocalist’s voice and attitude. “But you can’t fuckin’ pick and choose your existence apparently! What a goddamn disappointment, knowing I don’t have the authority to live or die as I please!” She dipped her head back and took the shot, sugary as strawberry lemonade with a small undercurrent of liquor. She liked calling them ‘a little taste of despair.’

“Everyone, get up!” She waved her arms far and wide to get the entire halls attention, craning around for the glasses. Most were empty, including the non-alcoholic ones for the underage or the ones who simply preferred it. A big ol’ grin showed up on her face, going from ear to ear. How would she make her entrance? Bold? Daring? … No, she already knew just what to do. With an indecent grab, she took a vial out of her shirt.

“So, who wants the antidoooote?”